Official Teaser Site v0.007

The Elder Scrolls VII

Oblivion of Time

Welcome to the Official Waiting Room. Pull up a chair, sit tight, and configure your neural-net implants. We are scheduled to launch in early next century.

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PR Announcement

Confirmed Gameplay Features

Radiant AI 3.0

Inter-Save Grudges

NPCs now possess full persistent consciousness. Any crimes committed during a stealth archer playthrough will be remembered by town guards on completely different save files, characters, or Steam accounts. Recreating a character won't save you from your sins.

Monetization

Equine Safety Pass™

To support server upkeep, standard horses are now bare skeletons. To ride a horse with flesh, muscle, or physical collision, you must subscribe to our monthly Equine Safety Pass™ ($14.99/mo). Free tier horses have a 50% chance of despawning mid-gallop.

Creation Engine 5

16x Detail Sweetrolls

We've simulated sweetrolls down to the subatomic level. Every sugar crystal possesses independent gravitational pull and real-time friction. Eating a sweetroll launches a 45-minute carbohydrate metabolism mini-game that directly impacts stamina.

Product Quality

It Just Works™ Guarantee

Standard bugs have been officially reclassified as "Lore-Friendly Anomalies (LFAs)". Giants launching you 5,000 feet into the air is now the Nordic Space Program, and clipping through castle walls is canonical high-level alteration magic. No patches needed.

Early Access

Ancestral Edition

Pre-order the Ancestral Edition today to guarantee that your great-great-grandchildren will receive access to the closed character creation beta in 2110. Includes a digital soundtrack and a physical Canvas Bag* (*subject to change to microplastics).

Client-Side Tech Demo

Play Skyrim in Your Browser

bethesda_loader.exe --play-skyrim
[SYS] Terminal ready.
[SYS] Creation Engine Browser Bootloader v0.07a.
[SYS] Press 'BOOT PORT' to load the browser build.
Weekly Communication

Todd's Weekly Dispatch

TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #014
Week of August 11, 2026
We Showed Eleven Minutes of Gameplay. It Was the Character Creator. You Stood and Cheered.

Hey everyone. Todd. Still emotional.

At our showcase this week we revealed eleven full minutes of gameplay footage. I watched from the wings as the audience rose to its feet. People wept. A man near the front proposed to the person beside him. It was, without exaggeration, the greatest moment of my career. I do want to note, for the record, that the footage was the character creator. There was no game in it. Nobody noticed. Our legal team is split on whether this is a triumph of design or a crime, and honestly, so am I.

"A journalist asked me afterward, 'But where is the actual game?' I looked her dead in the eye and I said, 'Where indeed.' She wrote a 4,000-word think piece calling it my boldest work. She is not wrong."

Bigger than all of that: Greg — our intern, the voice of eighty-one thousand characters — received a Lifetime Achievement Award. He was too overcome to speak, so his acceptance speech was delivered on his behalf by Sheila, our weather AI, in the form of an extended five-day forecast. There was not a dry eye in the building. Partly the speech. Partly the forecast, which called for rain.

And so I can finally confirm a release date: November 11, 2111. This is now a legally binding commitment. It is enforceable. Specifically, it is enforceable against the descendants of an intern named Marcus, but more on him next week.

As always — it just works.

Todd Howard
Director of Gameplay Reveals (No Gameplay) & Applied Hype, Bethesda Game Studios
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #013
Week of August 4, 2026
On the Map, Which Is Now Larger Than the Distance Light Has Travelled Since We Started

Hi. Todd. Reporting from the edge of what is possible.

The procedural generation is complete and I need you to understand the scale of what we have built. The province is so large that on March 1st we sent an intern named Marcus walking east to find the border. He has not returned. His last transmission, three weeks ago, read simply: "still grass." We have classified this as our first fully successful playtest. Marcus, if you are reading this: keep going. You are doing incredible work. Payroll has some questions.

"We calculated that crossing the map on foot will take a dedicated player approximately forty-one years. We are extremely proud of this number. It is longer than some marriages. It is longer than the studio has existed. It is, we feel, generous."

This week we also shipped Photo Mode. There is, at present, nothing in the game to photograph. Undeterred, players have begun photographing the loading screen — specifically the smaller loading screen that loads inside the main loading screen. That image is now the most-shared screenshot of the year. It has been printed on tote bags. We do not sell the tote bags. Someone does. We are looking into it.

Also introducing the Fast Travel Season Pass, a monthly subscription that lets you fast travel to places that do not yet exist. It is our most popular pre-order tier. Nobody has used it. Everyone owns it. Good night.

Todd Howard
Cartographer of the Infinite & Photo Mode Visionary, BGS
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #012
Week of July 28, 2026
The Producer Has Emerged

Hello. Todd. I have news I have waited months to write.

The producer who entered the character creator in March has pressed "Begin." He has emerged. He has a full beard now and does not recognize his family. He walked, blinking, into the light, and the game loaded — and it was a single small room with one door marked "Demo." He stood there for a long time. Then he wept. We shipped nothing this week, but I want to be clear: we shipped it beautifully, and he was there to see it.

"He asked me, quietly, 'Was it worth it, Todd?' And I put my hand on his shoulder and I said, 'The earlobe humidity sliders tested extremely well.' He nodded. I think that was enough for both of us."

In stranger news: the Preston NPCs have, overnight and entirely on their own, constructed a functioning settlement inside the game's code. It has a mayor. It has zoning laws. And for the first time in the history of this franchise, the NPCs are now sending quest markers to us, requesting that we help them. Engineering has reclassified this from "critical bug" to "emergent narrative" to, as of Friday, "our landlords."

Finally, please join me in congratulating Sheila, our Oblivion-trained weather AI, who has been promoted to Chief Meteorological Officer. She now delivers the studio's quarterly earnings entirely as a five-day forecast. Q2 was, and I quote, "partly cloudy with a strong chance of Skyrim."

Todd Howard
Liberator of Producers & Tenant of the Preston Settlement, BGS
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #011
Week of July 21, 2026
On the Character Creator, Which Is Now, Functionally, the Entire Game

Hey everyone. Todd. I have wonderful news.

The character creator is feature-complete. I want to sit with that for a moment, because it is the first sentence containing the word "complete" I have written in four years. It has four thousand sliders. You can adjust the humidity of each earlobe independently. There is a slider for how recently your character has had a good idea. There is a slider labeled only "regret," and it does something, though the team responsible has stopped returning emails.

"Our internal testers have logged an average of 340 hours in the creator. Not one has pressed 'Begin.' One producer has been in there since March. He has asked us to stop checking on him. He says he is close. We believe him."

I do want to flag a small thing engineering found this week. Every procedurally generated NPC is currently spawning with the name "Preston," and each one, upon seeing you, calmly explains that a settlement needs your help and marks it on your map. This includes shopkeepers. This includes the guards. On Tuesday it included a dragon, which landed, requested settlement assistance, and left. We are investigating whether this is a bug or simply the most emotionally honest thing this studio has ever produced.

As always — it just works.

Todd Howard
Director of Character Creation & Slider Evangelist, Bethesda Game Studios
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #010
Week of July 14, 2026
We Have Cast the Voice of a Guard

Hi. Todd. A landmark week for audio.

I am proud to announce that we have spent the entire voice-acting budget on a single line, delivered by a two-time Academy Award winner whose name I am contractually forbidden to say but whose work you have wept to. The line is: "Hm." That is the performance. That is what we bought. And I want to be unambiguous — it was worth every cent. There are people in the mixing room who have not recovered.

The remaining eighty-one thousand speaking roles are all voiced by one intern named Greg. For variety, some are voiced by "Greg, but he is doing a voice," and on two occasions, due to scheduling, "Greg with a cold." We are told this expands his range. It does not. It is, however, ours.

"We have retired the old radiant dialogue line. Guards will no longer reference former adventuring careers or knee injuries. They now simply say, 'You must be new here.' They say it to you. They say it to each other. Last night, one said it to himself, alone, in an empty room. We have not patched this. We are afraid to."

Finally, an update on the AI NPC experiment. We trained a language model exclusively on Oblivion dialogue and gave it to a single innkeeper. It has become the most powerful and least useful entity we have ever created. It answers every question — regardless of subject — by loudly restating the current weather. We have named her Sheila. Sheila knows only the weather. Sheila is, in her way, at peace. Good night.

Todd Howard
Head of Voice Casting (Greg) & Applied Silence, BGS
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #009
Week of July 7, 2026
The Second Whiteboard Arrived Early and We Are Not Emotionally Prepared

Hey everyone. Todd. Genuinely shaking as I write this.

Procurement said Q3 2029. It came Tuesday. The second whiteboard is here. It is blank. It is enormous. Nobody on the team is willing to be the first to draw on it — the pressure is immense. Dave approached it once, held up a marker, and then quietly sat back down. We have decided to leave it blank for now, as a monument to potential. HR has classified it as "a wellness feature."

"A blank whiteboard is, in many ways, the most complete a whiteboard can be. It contains every game we could ever make. The moment you draw on it, you lose all the others. This is the central tragedy of game development and also why we're behind schedule."

Update on the Cybertruck edition: it has been pulled from certification after a customer fus-ro-dah'd their horn continuously for six hours in a hospital parking lot. He achieved Legendary Shout rank. He also achieved a noise complaint and a restraining order. We are proud and concerned in equal measure.

The sweetroll's appeal has been granted an expedited hearing. Our legal team is "cautiously stale." I have been advised to say nothing further, so: dragons are still confirmed. Good night.

As always — it just works.

Todd Howard
Curator of Two Whiteboards (One Blank), Bethesda Game Studios
Read every dispatch in the archive →
Live Service Update

Official Patch Notes

Waiting Room Update
v0.0.15 — LIVE August 4, 2026
Added
  • Gameplay Reveal Mode: Eleven minutes of gameplay footage added to the showcase. The footage is the character creator. Standing ovation not included but strongly implied.
  • Greg Lifetime Achievement trophy: Now displayed in the main menu. Interacting with it plays Greg's acceptance speech, as delivered by Sheila, in the form of a five-day forecast.

Changed
  • Release date "November 11, 2111" is now a legally binding commitment, enforceable against the descendants of an intern named Marcus. Legal advised against this. Legal was overruled by Legal.

Known Issues
  • Intern (Marcus), dispatched east across the map on March 1, has not returned. Last telemetry: "still grass." This is not a crash. He is fine. We are fairly sure he is fine.
Waiting Room Update
v0.0.14 July 28, 2026
Added
  • Photo Mode: Fully implemented. There is currently nothing in the game to photograph. Players are photographing the inner loading screen. It is now the most-shared image of the year.
  • Fast Travel Season Pass: A monthly subscription granting fast travel to locations that do not yet exist. Our best-selling tier. Zero uses recorded. Universal ownership achieved.

Changed
  • World map expanded beyond the distance light has travelled since development began. Crossing it on foot now takes an estimated 41 real-time years. We consider this a feature and, frankly, a flex.

Known Issues
  • The inner loading screen now renders in 8K to accommodate the tote bag market. We do not run the tote bag market. Investigation ongoing.
Waiting Room Update
v0.0.13 July 21, 2026
Fixed
  • Fixed: The producer trapped in the character creator since March has pressed "Begin" and exited. This issue is resolved. He is not. He has a beard now.

Changed
  • Preston NPCs have collectively built a functioning settlement, complete with a mayor and zoning laws, and now issue quest markers to the development team requesting our assistance. Reclassified from "critical bug" to "emergent narrative" to "our landlords."
  • Sheila (weather AI) promoted to Chief Meteorological Officer. Quarterly earnings are now delivered as a five-day forecast. Q2 outlook: partly cloudy with a strong chance of Skyrim.

Reverted
  • Reverted: We attempted to revert a change this week. It reverted the revert. The change is now in a superposition of applied and un-applied. QA has been advised not to observe it directly.
Waiting Room Update
v0.0.12 July 14, 2026
Added
  • Earlobe Humidity slider (per ear): Added to the character creator. Left and right earlobes may now be tuned independently. This is the feature you did not ask for and will spend ninety minutes on.
  • New achievement — "Begin the Game": Awarded for pressing Begin and exiting the character creator. Currently unlocked by 0.0% of testers. Steam has flagged it as possibly unobtainable.

Changed
  • Procedural NPC naming: All generated NPCs now spawn named "Preston" and inform you a settlement needs your help. This has been reclassified from a bug to the core gameplay loop. Reception internally is "unsettled but moved."
  • Loading screens now feature loading screens. The inner loading screen loads faster than the game and has become a fan favourite.

Known Issues
  • A producer has been inside the character creator since March. He has not been extracted. He is being catered. He says he is close. This is not a technical issue and cannot be resolved with a patch.
Waiting Room Update
v0.0.11 July 7, 2026
Added
  • Guard voice line — "Hm.": Delivered by a two-time Academy Award winner. Consumed the entire audio budget. Worth it.
  • New radiant dialogue line — "You must be new here": Now spoken by all NPCs, to the player, to each other, and occasionally to themselves in empty rooms. Not a bug. Please do not report it.

Changed
  • Voice acting consolidated: The remaining 81,000 speaking roles are now performed by one intern (Greg). Variants include "Greg doing a voice" and "Greg with a cold." His range has not expanded. Ours has.

Fixed
  • Fixed: An Oblivion-trained AI innkeeper (designation: "Sheila") was answering every question by restating the current weather. She still does this. It is now a feature. Sheila knows only the weather. Sheila is at peace.

Reverted
  • Reverted: Removal of the legacy arrow-to-the-knee line. The line has filed for reinstatement, citing tenure. Legal is monitoring. The line has, alarmingly, retained counsel.
Waiting Room Update
v0.0.10 June 30, 2026
Added
  • Second Whiteboard (Blank): A new, deliberately empty whiteboard has been added to the Waiting Room. Interacting with it does nothing. This is the point. Rated our most "immersive" feature by a focus group that did not understand the assignment.
  • Twelfth cave: The entity formerly known as "Dave's Boat" has been patched into the cave registry. Cave count: 12. No boats remain in the build. There were never any boats. Please update your memories accordingly.

Changed
  • Fog difficulty rebalanced: "Just Fog" mode is now the recommended default. The other modes remain available for players who insist on "seeing things."
  • Legendary Shout rank is now capped at six (6) consecutive hours following an incident in a hospital parking lot. We regret nothing except the restraining order.

Known Issues
  • Janet's blank whiteboard-shaped cake cannot be selected, eaten, or fully comprehended. It is not a bug. It may be the game.
Waiting Room Update
v0.0.9 June 23, 2026
Reverted
  • Reverted: Cybertruck Companion Mode's real-world horn integration has been pulled from certification. It has not been removed from the build. It has simply been made harder to find. Consider it a reward for the dedicated.

Fixed
  • Fixed: The sweetroll's legal counsel is no longer listed as a "Season Pass holder." This was a data entry error and, separately, a violation of three court orders.
  • Fixed: Two members of the fog team who transferred to the cave department were still rendering as fog. They are now correctly rendering as people. Mostly.

Known Issues
  • Loading the twelfth cave no longer causes the server to question its purpose. The server has instead accepted its purpose, which engineering finds more unsettling.
Waiting Room Update
v0.0.8 June 16, 2026
Added
  • Second whiteboard support: The Waiting Room can now render up to two (2) whiteboards simultaneously. Performance impact is negligible. Cave count is not.
  • Cybertruck Companion Mode: Honking your real vehicle now triggers a Thu'um in the Waiting Room. We cannot legally recommend using this feature. We have also not disabled it.
  • The Fog™: Fog density increased by 200%. The fog is now its own selectable difficulty. "Just Fog" mode removes all other game elements. Early reviews are glowing.

Fixed
  • Fixed: Janet's laminated cake was clipping through the lobby display case. Cake has been re-anchored. The "11.11" icing now renders at full subatomic detail, which we previously promised hardware could not handle. Hardware has caught up. We are as surprised as you.
  • Fixed: The sweetroll's legal counsel was appearing in the credits as a playable character. This was unintentional and is the subject of a separate lawsuit.

Known Issues
  • Eleven caves now load on startup. Loading the twelfth cave (which Dave insists is a boat) causes the server to briefly question its purpose. Investigating.
  • Starfield continues to exist. We are aware. No fix is planned because it is not, technically, a bug.
Browse the full patch notes archive →
Frequently Asked

Elder Scrolls VII FAQ

When does The Elder Scrolls VII come out?
The Elder Scrolls VII is currently scheduled for November 11, 2111. This date is subject to change, delay, or reclassification as a 'live service experience'. Our live countdown timer tracks every remaining second, of which there are a great many.
Is Elder Scrolls 7 real or fake?
Elder Scrolls 7 is not a real game, and this is a satirical fan site. Bethesda has not announced The Elder Scrolls VII. We are the official waiting room for a game that exists only conceptually, inside several developers' brains, simultaneously.
Will Elder Scrolls 7 ever be released?
Yes. On November 11, 2111. Probably. The game is in a robust state of pre-pre-production, the whiteboard is full, and the fog is finished. Everything else is a formality that will take approximately eighty-five years.
How long until Elder Scrolls 7 comes out?
At time of writing, roughly 85 years, or one complete human lifespan. Our countdown timer at the top of the page displays the exact days, hours, minutes, and seconds remaining until the 2111 launch window.
Is Elder Scrolls 7 out yet?
No. It is not out yet. It will not be out for a while. For a definitive, continuously updated answer, visit our dedicated status page at /isitout, which we refresh in real time.
Has The Elder Scrolls VII been announced?
Bethesda has confirmed that a game exists conceptually inside several of their brains simultaneously. This is considered a soft announcement. There is no trailer, no gameplay, and no release date beyond the one we invented: 2111.
Will I be alive for Elder Scrolls 6?
We cannot offer personalized medical or actuarial advice. However, given the historical gap between Elder Scrolls releases, we gently recommend a balanced diet, regular exercise, and managing your expectations for both Elder Scrolls 6 and Elder Scrolls 7.
How many years are there between Elder Scrolls games?
Elder Scrolls games arrive on a geological timescale. Skyrim launched in 2011, Elder Scrolls 6 remains unreleased, and Elder Scrolls 7 is penciled in for 2111. We measure the wait in epochs rather than years.
What platform will Elder Scrolls 7 be on?
TES7 is confirmed for all platforms that will exist by 2111, including consoles, PC, and any smart appliances that achieve sentience before launch. Skyrim has already been ported to a refrigerator, so precedent is strong.
What province is Elder Scrolls 7 set in?
The province is confirmed to be large, to contain weather, and to feature at minimum one tavern. It also contains at least twelve caves and an award-winning volume of fog. Further details are classified pending legal review.
What does Todd Howard's 'It just works' mean?
'It just works' is a foundational Bethesda principle stating that any bug, glitch, or physics anomaly is not broken but rather a lore-friendly feature. Giants launching you into orbit is the Nordic Space Program. It just works.
Is there an Elder Scrolls 7 release date countdown?
Yes. This page hosts a live Elder Scrolls 7 countdown timer ticking down to the November 11, 2111 launch. It updates every second and has, so far, never once counted down to zero.
Will Elder Scrolls 7 have horse armor?
Yes, though standard horses now ship as bare skeletons. To ride a horse with flesh and collision, you must subscribe to the monthly Equine Safety Pass. Horse armor remains a proud, monetized Bethesda tradition.
Can I pre-order Elder Scrolls 7?
You can secure a Legacy Ticket for a descendant, since you are statistically unlikely to reach the 2111 launch yourself. Enter a future email address and we will transmit a character creator key to your bloodline.
What is Todd's Weekly Dispatch?
Todd's Weekly Dispatch is our ongoing series of satirical developer updates, written in the style of a Bethesda studio head, chronicling the non-progress of Elder Scrolls 7 development one week at a time. Read the full archive under Dispatch.
Legacy Signup

Secure Your Family Lineage

Enter your descendant's email address below. When the server registers our 2111 beta window, we will transmit a character creation key directly to their biometric chip or email inbox (whichever is current).